GURPS: The Dark Project
This is a page for my good friend Ryan Franklin's GURPS: The Dark Project game, which we are currently playing weekly. The game is based on the excellent computer game, Thief: The Dark Project.
We have messed around with the Thief glossary given on the Through The Looking Glass site and adapted it to our own uses. Check out our version of The Guide To The City. Note that I have tried to reduce the amount of references that we wouldn't know about - but I kept in quite a bit about the Hammerites and pagans that we might not know about, for idea work and continuity-fiddling. As always, everything is in Ryan's hands. Also, some of the stuff in there is from fanfics and so forth.
You should also check out the Masterbook Cards GURPS Conversion that I did, to translate the "dramatic" portions of the Masterbook cards to GURPS. We're using these rules in the game.
Character sheet for Fitz.
Fitz's Big Contact List.
Description of the Old Quarter Courier.
Issues of the Old Quarter Courier. The big stories, anyway...
Fitz's notes. Fitz's to-do list.
"Journalists belong in the gutter because that is where the ruling classes throw their guilty secrets." --- Gerald Priestland
I play the character and I'm writing this page, so I get two pictures, dammit. In this picture, he explains something to Town Guardsman Snelling, well-known as the worst cop in any RPG ever played.
Prior's watch has some magical doodad properties. Another view. Yet even another view.
Some images of Prior's place in the ancient clocktower: A doorway. A longer view. Perhaps that
last picture depicts it as it existed before the city grew out around it?
It's creepy anyway.