"Valkyrie"
Background
The mutant vigilante known as "Valkyrie" is female, estimated to be in her
early twenties and from a northern province of Mexico, due to her accent.
(Voice analysis files appended in supplemental report.) She first
appeared in Los Angeles in 2000 and ambushed three known mutant operatives
of La Familia Torres. Although she has fought
crime and mutant criminals in
general, her main targets appear to be members of Familia Torres. She
displays excellent knowledge of underworld operations indicating that she
has some inside source of knowledge. Her abilities are largely tied to
her exceptional strength and agility, and to the projection of a field of
an unknown energy that explodes upon contact with its targets.
It is likely that Valkyrie's intelligence-gathering capabilities are
focused on a regional area, because she has primarily appeared in Sonora,
Baja California, Southern California, and Arizona. Worked into her
costume is a kevlar layer that grants her partial protection from
firearms. (Her explosive field sometimes also provides partial protection
but she does not seem able to rely on this.)
In 2002, in Los Angeles, Valkyrie and Crusader entered into a protracted
conflict with Cecilia Louise Johnson, aka
"Zombie". They originally targetted her when
she stole a large amount of money from a Familia Torres safehouse.
Her true identity is not known. She is partnered with the Crusader, very
closely, implying that they know each others identity and are closely
linked even outside their vigilante careers.
Valkyrie is currently wanted for questioning, but the Los Angeles County District Attorney has
not sought a warrant for her arrest. She has no previous conflict with Justice Force, due to her maintenance of a quick
escape route in cases where she may come into contact with law
enforcement. However, the FBI has listed
her as a "person of interest".
Character Sheet
Intelligence 2
Strength 4
Agility 5
Speed 2
Durability 4
Health 4
Energy 12
Modifiers and Equipment
Armor +1
Mental Defense +2
Sword +2 (adds +1 Targeting to Fireworks or +1 to Flight per panel)
Actions
Close Combat 4
Equipment or Strength Bonus
Fireworks 6
Social Skills 4
Seduction, Intimidation, Underworld, Regional
Black Ops 4
Ambush, Escape, Pursuit, Surveillance, Interrogation
Flight 2
Can add to Close Combat
Acrobatics 3
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