Character Generation - Primary Attributes

For this game, we will be disconnecting Durability from the initial size of your Energy Pool, although Durability will still control the regeneration rate. You select the "Primary Attribute", which can be anything from Strength to Durability. Two times that Attribute is the size of your Energy Pool. That Attribute costs double. (Durability still costs triple. In addition, if you use Durability for the size of your Energy pool, it gives you triple energy.)

Example: You're making a very fast character with Speed 6. Durability, and therefore Health, is only 3. You decide to make Speed your "Primary Attribute". This means that your Energy pool will be 12 (Speed x2). Your Speed will cost double. However, you only recover 3 stones per Panel when at full Health.

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