Character Generation - Primary Attributes
For this game, we will be disconnecting Durability from the
initial size of your Energy Pool, although Durability will still
control the regeneration rate. You select the "Primary Attribute",
which can be anything from Strength to Durability. Two times that
Attribute is the size of your Energy Pool. That Attribute costs double.
(Durability still costs triple. In addition, if you use Durability for
the size of your Energy pool, it gives you triple energy.)
Example: You're making a very fast character with Speed 6.
Durability, and therefore Health, is only 3. You decide to make Speed
your "Primary Attribute". This means that your Energy pool will be 12
(Speed x2). Your Speed will cost double. However, you only recover 3
stones per Panel when at full Health.
Back to the House Rules index.