New Actions, Modifiers and Specialties
Science replaces the scientific knowledge portion of the General
Knowledge action. Specialties must be declared, and there is
significant penalties to using this Action without the appropriate
Specialties: Paper Investigation, Physical Investigation,
Interrogation, Surveillance, Follow
Detectives are not all P.I.s or police officers, but they're all
skilled at solving mysteries through the application of research,
investigation and organization.
Action: Suppress Mutant Powers
Cost: Action Number + 7 levels.
This is identical to the description of the Modifier in the X-Men
sourcebook, except that it is an Action which must overcome the Action
value of the powers in question. Every stone placed in Suppress Mutant
Powers adds one stone of Resistance to the use of all mutant powers in the
affected area, and also reduce Attributes and Modifiers that are
superhuman to human levels. (Modifiers which are completely superhuman
can only be reduced by the strength of the drainer field.)
If you are
using a mutant power that lets you sense or affect things far away, the
Resistance of a Suppression action applies even if you are yourself not in
the area of effect, but your target is. So for example, picking up a
drainer tank which is surrounded by a drainer field is just as hard for a
telekinetic outside the field as it is for someone super-strong inside the
field. And if you want to make it harder for someone to use clarivoyance
on you (or get away with something without a postcognitive person being
able to observe it after the fact), head for the nearest drainer field.
Police Station Drainer: Suppress Mutant Powers 4
Drainer Tank: Suppress Mutant Powers 4 (can overlap)
Castle Drainer: Suppress Mutant Powers 6 (sometimes overlapped).
Note that by "drainer tank" I mean "rolling armored thing with a drainer
on it instead of a cannon." Also note that
technological drainers which possess this Action are all area-effect
projectors. A targetted, non-area effect costs the same but cannot be
achieved with current technology, only with mad science or mutant powers.
Allows the character to speak more languages. The cost is standard.
Every rank in Languages allows the character to speak another language.
Specialty: Physical Investigation
This Specialty may be taken as part of the Spying, Hunting/Tracking, or
Detective Action. It covers searching a scene for forensic evidence or
clues to deduce what has happened there, as well as searching rooms and
Specialty: Paper Investigation
This Specialty may be taken as part of the Business Skills, Computer,
Detective, or Spying Action. It covers searching for hidden paper
trails and helpful computer records.
Modifier: Shadowy Background
For whatever reason - loyalty of contacts, convenient misfiling, good
luck, or fear of retribution, your background and activities are extremely
hard to investigate. Any attempt to investigate you suffers a Resistance
equal to this Modifier (but no change in Difficulty.) This used to be
called 'network of contacts'.
Modifier: Backed by the Government
You can call upon government resources legitimately. This can include
money, equipment, backing or sanction. The government may reduce this
modifier if you embarass them or misuse the resources you're given. In
addition, unlike personal Wealth or Equipment, the government is well
aware of what assistance you've been given.
Modifier: Natural Linguist
Unlike the 'extra languages' modifier, the Natural Linguist is able to
partly translate any language they're exposed to for an extended amount of
time. The Modifier adds free bonus stones against the Resistance of any
Action due to it being attempted in another language.
Back to the House Rules index.