These are some of the NPCs I'm particularly proud of that I've used in WW games over the years. Some of them I've even used as PCs. ---------------------------------------------------------------------- REGULAR FOLKS: 1. Kathleen (aka The Botched Hunt.) GAME: Vancouver By Night Kathleen is an ordinary college girl, studying anthropology, a little credulous, but not stupid. She has an apartment that she pays for by working at the local campus. In short, she is a perfect hunting opportunity for your average quick-thinking smooth-tongued Tremere. Problem. Mental instability runs in Kathleen's family, and unless she is Dominated out of remembering the feeding, she will begin to degenerate over the next few days and nights. She starts to neglect her personal hygiene and becomes obsessed with the character that fed from her, writing poems about them, drawing pictures of them, writing their name over and over, constantly trying to find them and accosting them. After three days, she disappears. She has lost it completely and now tries to destroy the character. Congratulations. They just made a hunter. The situation is solvable: she can be "talked down" by the character upon the final confrontation, but it should be at least a minor climax to the story and doing it should not be an easy task. 2. Herman Levy GAME: 1940-style FBI Hunters game. Herman Levy is the Supervising Agent for the Special Affairs Division in Los Arcangelos. He has never served in the FBI proper: at this point in time, all FBI personnel matters were handled directly by J. Edgar Hoover, who did not allow Jews into the Bureau. Herman was a lawyer for a West Coast corporation. When he started investigating the hierarchy of the corporation in an effort to find out exactly why contradictory orders kept coming down, he ran afoul of a vampire's manipulations and the FBI's attempts to catch him. Levy proved invaluable in tracking down the other servants of the vampire and was offered a post soon thereafter. Levy is short, and wears wire-rimmed glasses, which he polishes continually. He should be seen by the agents out of the office very rarely: knowing where he is is dangerous if the agents are compromised. Levy acts as a liason between the agents and Surveillance Team Azrael, the other operating team in Los Arcangelos. He makes the final decision on what information should be given to the agents. Levy's superior should not be known to the agents, and his position should always be rather nebulous. This is only him allowing the agents enough freedom to pursue their work without him being able to injure them by being compromised, but it should come off as him _already knowing_ what they are going to do before they do it. Paranoia strikes deep. Into your heart it will creep. 3. (never give this guy a name. Call him the Interrogation Specialist.) GAME: 1940s FBI Hunters This man used to be a counterintelligence agent during the war. As such, he was at least partly trained in interrogation techniques. He never really got the hang of torturing people, though, and he always felt a bit uncomfortable at it. "Is it really worth it?" he would think. Hesitation is a poor trait in a torturer. After the war, he was recruited by Special Affairs, which actively researched counterintelligence agents and brought as many into the fold as security would allow. On his first mission, he saw two agents and three innocent bystanders be torn to shreds by a frenzying vampire, and he was no longer doubtful about whether it was "worth it." He asked for a transfer, and began his career as an Interrogation Specialist. He works out of a small office attatched to the front of a vacant warehouse, owned by a fictitious corporation. If a vampire is captured by the players, standing orders are to bring them there. One of the rooms has been set up as a torture chamber dedicated exclusively to injuring vampires. There are any number of fire-producing implements there, from a cigarette lighter to a blowtorch. However, his favorite means of interrogation is the large steel shutters on one side of the room. By quickly opening and closing the shutters to various degrees, he can inflict streaking, slashing burns on the vampire's body with shafts of sunlight. This dude has Torture 4 for vampires (only 2 for humans.) The players should be terrified of his fanatical demeanor. "Are we on the same side as this guy?"