Characters
"If its not love, then what is it I feel?
But if it's love, by God, what is this thing?
If good, why then the bitter mortal sting?
If bad, then why is every torment sweet?" --- Petrarch
Here's where you can find some information about the characters that have
appeared in the game. I'll be putting some background information here
too, but not too much since I don't want to give anything away to the
players.
Player Characters
Cheng Tao-Fan
- Tradition: Seers of Chronos. Although Tao-Fan comes from an Eastern
origin, his viewpoint incorporates too much ecstatic thought to be part of
the Akashic Brotherhood. Furthermore, the flow of time is extremely
important to his paradigm.
- Notable skills: Cheng is a masterful swordsman.
- Notable spheres: Connection 3, Time 3.
- Other background notes: Cheng is Notorious for being a showoff who
invites Scourge upon himself regularly. He also has an Enemy, a Destiny
and Bard's Tongue.
- GM's notes: The Enemy hasn't manifested itself, nor have I (quite)
decided on the Destiny. There has been one Bard's Tongue effect but I
don't think anyone noticed it. Ah well, it's not like I have to rub his
face in it, right?
- Another great picture of
Cheng.
Kylie
- Tradition: Dreamspeaker. Kylie was born, raised, and Awakened in the
Phillipines (currently undiscovered by Europeans.) She was "exploring the
Umbra" (read: lost) when Dr. Paracelsus brought her to Vienna as part of
his efforts to bring the Traditions closer together.
- Notable Spheres: Forces 3, Spirit 3
- Notable skills: Kylie is experienced at surviving in what Europeans
would call a wilderness and has a tremendous sense of rhythm and musical
talent.
- Other background notes: Since her arrival in Vienna months ago, she
has acquired a Familiar (2 points), Nero, a falcon. She is also tightly
bound into the underlying consciousnss of mankind. (Dream 4.) She is
also a Spirit Magnet and an attraction for Strangeness.
- GM's notes: I haven't done anything with Strangeness yet. I did one
Spirit Magnet effect.
Sofia Caligari
- Order: High Guild. Sofia was an upper class woman of the Venetian
Empire who fled her home after Awakening rather than marry.
- Notable skills: Sofia is extremely good at being unobtrusive and
quiet, as well as infiltrating and acquiring information.
- Notable spheres: Life 2, Mind 2, Entropy 2
- Other background notes: Sofia has extremely powerful Throwbacks that
manifest themselves as a voice in her head (the voice of a previous life,
a vicious pagan witch that was killed in one of the Crusades.) This also
results in Strangeness and causes flowers to wilt under her gaze. She
also has a somewhat heartsick romantic life, falling in love with entirely
the wrong person at the drop of a hat. She's extremely wealthy although
not ostentatious (Resources 4), and tends to be overlooked even in high
society where a wealthy unattached woman would arouse much comment (Arcane
2.)
- GM's notes: I have only recently decided that the witch, the
Strangeness and the flowers are linked.
Hertz
- Order: Ksrafai (secret)
- GM's notes: I know very little about Hertz' background - he only
played with us once. At present he operates as a typical member of the
Ksrafai, acting as the conscience of the Order (and to a lesser degree, of
the world.) I hope to get more information about him soon.
Alexandre Albin
- Tradition: Euthanatos. Albin follows the Greek tradition of
death-magic that is part of the Chakravanti collection of practicioners.
- Notable skills. Albin is extremely well-educated and is knowledgable
about the politics of Central and Eastern Europe.
- Notable spheres. Entropy 3, Prime 1, Life 3. Albin is Sphere Inept
at Matter.
- Other backgrounds notes: Alexandre is the son of Prinz Stephen of
Moldavia, whose nation is currently besieged by the Turks, the Hungarians
and their erstwhile allies the Polish. He stays in his father's home in
Vienna and has access to some money (Resources 2) and much influence
(Influence 4) because of his access to various courts and councils. He is
a natural Medium, but has terrible Primal Marks that give him a skeletal
and pale face.
- GM notes: Anyone who knows what happened in Moldavia around this time
will know why I picked Moldavia for Alexandre's background.
Others At The Chantry
Maximilian & Eva
Their last names are not known. They served Paracelsus faithfully for
many years, and continue on in their positions as servants at the Starry
Night Chantry. Maximilian is a combination valet, butler and hostler. Eva
is a combination cook and maid. Both are quite old, in their forties.
Gatther Kaupmann
An extremely talented, irascible, self-absorbed and sarcastic young member
of the Order of Hermes who was sent to study with Paracelsus by his
master, Harialta Vastianna of Zagreb. GM NOTES: To the amusement of my
players, his name is pronounced "Gay-ther." A simpleminded lot, they are.
Crachne
A Verbena skilled enough in Connection to escape the assaults of the
Teufel knights who are scourging Lithuania of the pagan influence. She
went to Horizon to demand assistance, and returned with none, then came to
Starry Night for rest and recuperation before returning to her homeland.
GM NOTES: Her name is pronounced "crouch-knee" or "crotch-knee". There is
not much known today about Lithuanian paganism. There is definitely a high
god of war and nature called Perkunas - there was even a tendency towards
monotheism in the aristocracy of Lithuania that let them hold out
conversion to Christianity as a diplomatic hole card for many years.
Although the rulers of Lithuania were officially converted in 1386,
paganism remained strong for at least two centuries in that land. During
the middle of the 15th century, Teufel knights of the church were engaged
in a campaign to violently put down the pagans that remained. These
knights operated with the knowledge and consent of the Lithuanian princes.
Order of Reason
Hans Bertmann
The Craftsmason head of the cabal of Daedalans in Vienna. Brisk,
efficient, thorough, and troubled. Known to all Order of Reason members
in Vienna, he speaks on mathematics at the University and has a workshop
somewhere nearby.
Ente Holter
An Artificer member of the cabal of Daedalans. Known as a smith, but also
capable of creating magical devices in secret. Little is known about him
by the player characters.
Gastva Siklorvy
A member of the High Guild who approached Sofia with a proposition for an
information exchange. Her relation to the Daedalan cabal is unknown.
Lierich Windrolf
A Gabrielite who was allegedly sent to assist the Daedalan cabal but
definitely with his own ideas about how things should be done.
Other Magi
Dr. Paracelsus
Solificati. A white-haired man, white-haired before his time with the
strain of trying to promote tolerance between ideas that seem inexorably
opposed. A terrible sword-scar crosses his face and neck, although he
never revealed where it came from. He left the Starry Night chantry to the
care of the player characters in the opening of the game.
"Mad" Margareta of Paracelsus
Sahajiya. (?) Known as a madwoman in Linz, she is named as Dr.
Paracelsus' sister in his instructions. When the player characters
arrived to give her some money Paracelsus left behind, they found her home
burned and her gone.
Others
Theorus Vasso
Cook at the home of Freiherr Henzenante of Trento. Known to be
associated with Windrolf, though in what capacity is not known.
Andrzek Marosia
Ambassador from the Kingdom of Poland to Frienderich III's court.
Jorek Maros
Illegtiimate son of Andrzek.
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