From: Jason Corley To: The New Zoo Revue -- Greg Kacwhatever , Kimberly Applegate , Ryan Franklin Subject: More Wraithly Fun There are two concepts which also guide the Wraith game: Oblivion and Transcendence. OBLIVION: This one is easier to understand. This is a vast sea of "nothingness" created from the dissipated souls of the dead. It has several manifestations that are relevant to the average Wraith: First of all, there is the Shadow. Your Shadow doesn't want you to fulfill your Passions, it wants you to stop caring about them. It doesn't want you to resolve your Fetters, it wants you to stop caring about them. Get the picture? The Shadow wants to get you to sever all your ties with the mortal world and give yourself entirely over to wraithly matters. Then, you're a much easier target to be sucked in to Oblivion: the real world is much more "real" than the Shadowlands, and the more attachments you have to the real world, the harder it is for Oblivion to do anything with you. There are also beings called Spectres: these are Wraiths who are pure Shadow. They are therefore generally more powerful than regular Wraiths (who expend energy in the conflict between the two). They can do all kinds of nasty things, and generally do. The Tempest is not exactly tied to Oblivion, but Oblivion is quite strong there: I'll tell you about the Tempest when we talk about the Shadowlands next time. Maelstroms, which are immense Shadowlands storms definitely _are_ tied to Oblivion, and are extremely dangerous. I'll also talk about those a little more (but not too much, they're almost legendary.) TRANSCENDENCE: This is also a little legendary, but there is a lot of evidence that it exists. This is a state that Wraiths somewhat aspire to, in which they overcome their Shadows while at the same time accepting that the Shadow is part of themselves. The Shadow is subsumed, and the Wraith disappears: they have Transcended. This is an extremely long process, involving coming to grips with not only the Fetters and the Passions but _why the Wraith has them_, fully exploring every bit of the relationship between them and the Wraith, the Shadow and each other. This search is almost entirely the basis of the game. Everything else takes place in regards to it: even those who scoff at Transcendence are searching, albeit unconsciously for it. If they weren't, they would be easy prey for the Shadows. This is the only real point of hope in the whole Wraith scenario, so don't forget it. Next time: The Shadowlands and the three main factions of Wraith. Jason onwards